WoW Forever Restoration Druid Rotation
A heal order built from Blizzard's notes and live client spell data, with costs and timers.
Keep Rejuvenation rolling, press Swiftmend because it no longer eats your heal over time, and let Wild Growth cover the party. Druid healing is still about planning ahead, and now Bloom pays you for it.
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The Evidence, 3 Facts, Heal Order for Most Fights, Spell Costs and Timers, Wild Growth Timing & More
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TL;DR
Keep Rejuvenation on damaged targets, use Swiftmend on cooldown, cast Wild Growth for party damage, and save Nature's Swiftness with Healing Touch for emergencies.
- SwiftmendDoes not consume Rejuvenation or Regrowth, and needs your own effect on the target.
- Wild Growth3 second base cast.
- Critical healsRejuvenation, Tranquility and Wild Growth can land critical hits.
The Evidence, 3 facts
- Regrowth costReduced significantly, with more of the cost on the upfront heal.
- Lower spell ranksRanks far below your level get less benefit from Healing and have a reduced chance to activate effects.
- Healing Touch at max rankThe client stores a 3.5 second cast for 840 Mana.
On This Page
Heal Order for Most Fights
Start from this order and bend it to the damage you see. It comes from spell tooltips and Blizzard's notes, not from combat logs.
- Keep Rejuvenation on anyone taking steady damage.
- Use Swiftmend when a target with your heal drops.
- Cast Wild Growth when several party members are hurt.
- Use Regrowth when one target needs a bigger heal.
- Use Healing Touch for large, planned single-target healing.
- Use Nature's Swiftness when a spell must land now.
Rejuvenation is cheap to keep rolling and it can crit.Source: Blizzard: Development Notes, checked Nov 8, 2026. Swiftmend leaves your heal over time on the target, so it works as a routine heal.Source: Blizzard: Development Notes, November 2, checked Nov 8, 2026. It needs your own Rejuvenation or Regrowth, so two Druids can't borrow each other's.
Regrowth now spends more of its Mana on the immediate heal and less on the ticks.Source: Blizzard: Hunter and Druid class deep dive, checked Nov 8, 2026. That makes it a better reactive spell than a slow one, and Improved Regrowth raises its crit chance by up to 50%.Source: WoW Forever Guides: Druid talent data, client build 1.60.1.70009, checked Nov 8, 2026.
Spell Costs and Timers
Values are the top rank stored in build 1.60.1.70862, with talents not applied.Source: wago.tools: SpellPower, build 1.60.1.70862, checked Nov 8, 2026.Source: wago.tools: SpellMisc, build 1.60.1.70862, checked Nov 8, 2026.
Swipe sideways to see all columns.
| Spell | Mana | Cast | Duration | Cooldown |
|---|---|---|---|---|
| Rejuvenation | 360 | Instant | 12 sec | None |
| Regrowth | 525 | 2 sec | 21 sec | None |
| Healing Touch | 840 | 3.5 sec | None | None |
| Wild Growth | 1,050 | 3 sec | 7 sec | 6 sec |
| Swiftmend | 20% of base | Instant | None | 15 sec |
| Tranquility | 925 | Channel | 10 sec | 5 min |
| Nature's Swiftness | None | Instant | Until used | 3 min |
| Innervate | 5% of base | Instant | 20 sec | 6 min |
| Rebirth | 85% of base | 2 sec | None | 30 min |
Naturalist cuts Healing Touch and Wild Growth cast time by up to 0.5 seconds.Source: Blizzard: Development Notes, November 2, checked Nov 8, 2026. Improved Tranquility removes Tranquility's threat and lowers its cooldown by 60%, which puts it near 2 minutes.Source: WoW Forever Guides: Druid talent data, client build 1.60.1.70009, checked Nov 8, 2026.
Revive is the out-of-combat resurrection, learned at level 12.Source: Blizzard: Hunter and Druid class deep dive, checked Nov 8, 2026. Rebirth stays your in-combat one.
Wild Growth Timing
Wild Growth heals hardest in its first seconds, so cast it as the damage lands. Blizzard describes a heal over time on every member of the chosen player's party, ticking each second for 7 seconds and decreasing each tick.Source: Blizzard: Hunter and Druid class deep dive, checked Nov 8, 2026. It includes pets.
Its 3 second base cast is half as long as its 6 second cooldown.Source: wago.tools: SpellCooldowns, build 1.60.1.70862, checked Nov 8, 2026. At 1,050 Mana for the top rank, it's the most expensive spell in this rotation, so reserve it for damage that really is hitting the party.
Getting Value From Bloom
Bloom rewards a heal over time that runs to its end. When your Rejuvenation or Regrowth expires on its own, the target heals for 100% of your Spirit; if it was dispelled, 50%.Source: Blizzard: Development Notes, November 2, checked Nov 8, 2026. Blizzard fixed it to heal correctly on November 6.Source: Blizzard: Hotfixes, November 6, checked Nov 8, 2026.
Bloom's wording only mentions expiry and dispels. Refreshing a heal early may therefore lose the Bloom, though the tooltip doesn't say so directly. Spirit becomes more valuable with it, which is one reason Living Spirit and its 15% Spirit bonus sit on the path to Wild Growth.Source: wago.tools: TraitEdge, build 1.60.1.70862, checked Nov 8, 2026.
Mana Over a Long Fight
Druids have several ways to stretch Mana, and they stack with careful casting.
- Reflection keeps 50% of regeneration while casting
- Tranquil Spirit cuts Healing Touch and Tranquility cost
- Innervate gives one target a burst of regeneration
- Omen of Clarity reduces your next spell's cost
- Lower ranks can spend less Mana
Omen of Clarity is baseline at level 20 and its Clearcasting can't be consumed by Wrath.Source: Blizzard: Hunter and Druid class deep dive, checked Nov 8, 2026. Innervate increases Mana regeneration and allows some regeneration to continue while casting.Source: wago.tools: Spell, build 1.60.1.70862, checked Nov 8, 2026.
Be careful with very low ranks. Blizzard says spell ranks far below your level get less benefit from Healing and activate effects like Omen of Clarity less often.Source: Blizzard: Development Notes, October 1, checked Nov 8, 2026. A slightly lower rank can still save Mana, but the point where it stops being worth it isn't stated.
Blizzard calls Druid healers more limited than Priests and dependent on planning heals over time.Source: Blizzard: Hunter and Druid class deep dive, checked Nov 8, 2026. Spend points to match this order with the Restoration Druid build, and see RestedXP's WoW Forever guide for the leveling route.
Not Announced or Unresolved
- Tested throughputThe checked Blizzard posts and client tables hold no healing-per-Mana comparison.
Every row carries an evidence icon: Confirmed, Planned, Reported, Unverified or Not announced. Hover, focus or tap one for its source. Where sources disagree, both stay on the page. How we verify
Sources
- Blizzard: World of Warcraft: Forever Class Deep Dives, Hunter and DruidBlizzard
- Blizzard: WoW Forever Beta Development Notes, updated November 2Blizzard
- Blizzard: WoW Forever Hotfixes, November 6, 2026Blizzard
- wago.tools: SpellPower, build 1.60.1.70862wago.tools
- wago.tools: SpellMisc, build 1.60.1.70862wago.tools
- wago.tools: SpellCooldowns, build 1.60.1.70862wago.tools
- wago.tools: Spell, build 1.60.1.70862wago.tools
- wago.tools: TraitEdge, build 1.60.1.70862wago.tools
- Community · Blizzard: Development Notes, November 2
- Community · Blizzard: Development Notes
- Community · Blizzard: Development Notes, October 1
Confirmed, a first-party source
Community · Blizzard: Development Notes, November 2
Confirmed, a first-party source
Community · Blizzard: Development Notes
Confirmed, a first-party source
Blizzard: Hunter and Druid class deep dive
Confirmed, a first-party source
Community · Blizzard: Development Notes, October 1
Reported, press or datamine, not confirmed
Press · wago.tools: SpellPower, build 1.60.1.70862
Not announced, nothing on record