The Arcane beta tree has two reported additions and a different set of numbers from Classic Era. The client build 1.60.1.70009 community read puts Arcane Blast at 57 to 66 damage, while Esfand's earlier in-game capture shows 95 to 104. The sources do not explain the gap. Blizzard's September 24 notes separately confirm that Arcane Missiles checks line of sight once, when the channel begins.
Arcane in Forever
The reported current read lists 18 Arcane talents: two new, 13 reworked and three matching Classic Era. Blizzard confirms Arcane Missiles checks line of sight at channel start; Arcane Blast values conflict.
Arcane Missiles line of sightThe channel checks line of sight once at its start; moving behind cover during the channel does not stop the remaining missilesChangedConfirmedBlizzard forums · September 24 beta notes
Every Arcane Mage talent
In tree order. Each talent shows its Forever text at full rank beside Classic Era's, and the first rank that differs when full rank reads the same.
Row 1 open from the first point
Wand Specialization
Unchanged
Forever and Classic, 2/2
Increases your damage with Wands by 25%.
Arcane Focus
Reworked
Forever, 5/5
Improves your chance to hit with Arcane spells by 5%.
Classic, 5/5
Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved Channeling
Reworked
Forever, 5/5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Classic as Improved Arcane Missiles, 5/5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Row 2 5 points in Arcane
Arcane Subtlety
Reworked
Forever, 2/2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic, 2/2
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Magic Absorption
Reworked
Forever, 2/2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic, 5/5
Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Concentration
Unchanged
Forever and Classic, 5/5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
Reworked
Forever, 2/2
Increases your Armor by an amount equal to 50% of your Intellect.
Classic, 1/1
Increases your armor by an amount equal to 50% of your Intellect.
Row 3 10 points in Arcane
Arcane Geometry
Reworked
Forever, 2/2
Increases the range of your Arcane spells by 6 yards.
Classic as Magic Attunement, 2/2
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Arcane Impact
Reworked
Forever, 3/3
Increases the critical strike chance of your Arcane spells by 6%.
Classic as Improved Arcane Explosion, 3/3
Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane Blast
New
Forever, 1/1
Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
15% of base mana · 30 yd range · 2.5 sec cast
Row 4 15 points in Arcane
Arcane Shielding
Reworked
Forever, 2/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Classic as Improved Mana Shield, 2/2
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell
Reworked
Forever, 2/2
Your Counterspell also Silences the target for 4 sec.
Classic, 2/2
Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation
Reworked
Forever, 3/3
Allows 50% of your Mana regeneration to continue while casting.
Classic, 3/3
Allows 15% of your Mana regeneration to continue while casting.
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 5 20 points in Arcane
Presence of Mind
Unchanged
Forever and Classic, 1/1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Instant · 3 min cooldown
Arcane Mind
Reworked
Forever, 5/5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic, 5/5
Increases your maximum Mana by 10%.
Row 6 25 points in Arcane
Arcane Instability
Reworked
Forever, 3/3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Classic, 3/3
Increases your spell damage and critical strike chance by 3%.
Row 7 30 points in Arcane
Arcane Power
Reworked
Forever, 1/1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic, 1/1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Planned Arcane tree changesThe September 24 notes reviewed here announce no future Arcane tree or talent-value change; later plans remain unknownNot announcedBlizzard forums · September 24 beta notes
Video takeaways
Creators walked the community demo calculator on camera. Each line is their read, timestamped to the moment in the video.
A Deep Dive Into the New Mage Rework in WoW Forever
The Arcane tree shown reaches Arcane Power at 31 points.
Notes
Current tree read: WoW Forever Talents records 18 Arcane entries in client build 1.60.1.70009 against Classic Era 1.15.9.69722: two new, 13 reworked, three unchanged and none removed. This is a community client read, not a Blizzard-published tree. Open the Mage dataset.
WoW Forever vs Classic Era: The client read marks Arcane Blast and Missile Barrage as new and records 13 reworked and three unchanged talents against Classic Era. Those classifications are reported by the community dataset.
Arcane Blast has a source conflict: Esfand's 1:58 in-game tooltip capture shows 95 to 104 Arcane damage. The later build 1.60.1.70009 community read says 57 to 66. Both reads show 10% more damage to other spells and 175% higher Arcane Blast mana cost per cast, up to four stacks; the effect lasts 8 seconds or until another damage spell is cast. The sources reviewed here do not explain the damage difference.
Missile Barrage: Esfand's 2:50 tooltip capture and the current client read show 40% proc chance from Arcane Blast, 20% from Fireball, Frostbolt or Frostfire Bolt, a channel duration cut of 50%, 100% lower mana cost and missiles every 0.5 seconds.
Confirmed: Blizzard's September 24 beta notes say Arcane Missiles checks line of sight once at the start of the channel. Moving out of sight during the channel does not stop the remaining missiles.
Planned: The reviewed September 24 Mage notes do not announce a future Arcane tree or talent-value change. That only describes this post; it does not establish what may be announced later.
Why Esfand's September 14 Arcane Blast screenshot reads 95 to 104 damage while client build 1.60.1.70009 reads 57 to 66.
Whether the beta's talent text and values will remain the same for launch.
Whether Blizzard will publish a full Arcane tree or a planned Arcane talent update.
Where the talent data comes from
TalentsNames, positions, ranks and text from the community WoW Forever Talents dataset, read from WoW Forever beta client build 1.60.1.70009. Reported
Classic EraThe comparison text comes from Classic Era client build 1.15.9.69722, in the same dataset. Unchanged means the same text as that client, not a Blizzard statement.