WoW Forever Live Q&A: the confirmed answers

Published Source: Blizzard, checked ยท 3 sources

The Forever half lasted about 34 minutes and answered the questions that change actual plans: who you can play with, which raid sizes exist, what addons can do, and what happens to Hardcore.

The answers that affect launch planning, 10 rows

  • Realmless playCharacters select a ruleset rather than a fixed realm; battlegrounds can mix non-Hardcore rulesets
  • HardcoreNot available at launch; planned as a later ruleset
  • RegionRealmless is not regionless; Oceanic hosting remains, with a shared ruleset-wide auction house described for US and Oceanic players
  • Character namesA second-name field is required, and names are region-wide rather than ruleset-specific
  • GDKPDevelopers said GDKP will not be allowed
  • AddonsForever uses the modern API approach; an in-game damage meter and cooldown manager are planned or present in the described design
  • Raid sizesEach tier is intended to have a 10-player and 20-player raid; Onyxia's Lair is the launch 40-player raid
  • Cross-factionDevelopers said there will be no cross-faction play
  • DifficultyDungeons and raids begin with a single difficulty, not heroic variants
  • PvPNo rated PvP; a seasonal track replaces it, and Darkspear Islands has a reputation path

Source trail, 3 sources

  1. checked BlizzardMain sourceWorld of Warcraft Developer Q&A
  2. checked BlizzardSubmit Your Questions for the World of Warcraft Live Q&A September 17
  3. checked BlizzardThe World of Warcraft Forever Beta Is Now Live
  4. Published here

Blizzard's September 17 developer Q&A split its time between modern World of Warcraft and WoW Forever. The Forever segment runs from about 00:59:00 to 01:32:40 in the official replay. This recap uses the replay and its transcript rather than reconstructing answers from live notes.

Addons use the modern API approach

At 01:20:52, the developers answered the Classic-versus-modern addon question directly: Forever uses the modern API approach. They argued that simpler encounter design should reduce the effect of combat restrictions. The segment also mentions a damage meter and cooldown manager, while a swing timer was described as perhaps coming soon.

That answer is the foundation for the site's AI-assisted addon developer guide. It supports the API direction, not every implementation detail in the beta client.

Raid and PvP structure

The stream says there is no flex raiding at the start and that every tier is intended to have both 10-player and 20-player content. It identifies Onyxia's Lair as the launch 40-player raid and says 40-player content will not appear every tier. Blizzard did not mention Molten Core in this answer.

For PvP, the developers said there will be no rated PvP. A seasonal progression track aligned with raid tiers takes its place, and Darkspear Islands has a new reputation with rewards. The stream does not publish those rewards or thresholds.

Beta handoff

The stream closed by saying the beta was waiting to be switched live. Blizzard's separate beta-live article provides the stronger operational details: the initial level cap, the later cap increase, the testing window, and where the client appears in Battle.net. Use the beta guide for those steps.

The site's full developer Q&A transcript guide carries the timestamps, wording, and source conflicts behind each row in this shorter index.

Quest log, 1/24

  1. WoW Forever Live Q&A: the confirmed answersNews3 sources
  2. WoW Forever New Horizons cinematic trailer: what it establishesNews3 sources
  3. WoW Forever has no WoW Token: Blizzard's monetization stanceSystems3 sources
  4. WoW Forever racial changes: what Blizzard reworkedBeta2 sources
  5. WoW Forever What's Next: how the new content fits Classic AzerothNews2 sources