Touch of the Grave also changes, with no numbers given, and Dwarf, Human, Orc, Skyborne, Night Elf and Troll racials change too; current gameplay remains unverified.
Kaivax's September 24 beta development notes list the changes under Change Log > Races. For the earlier descriptions, see Blizzard's September 22 racial list. For every race's full class and racial list, see the WoW Forever races guide.
Blizzard's October 15 notes change Eureka to last eight seconds instead of counting charges. Its damage and ability-cost effects stay the same, and it now applies to Power Word: Shield. Its stealth/invisibility bullet is awkwardly worded in the source, so this page does not infer intended or working behavior from it.
The notes list Touch of the Grave under Undead and say its proc chance and cooldown were adjusted for more consistent benefit, without giving numbers.Source: Blizzard's October 15 beta notes, post 6, last edited October 16 UTC; checked October 18, 2026. Beta gameplay has not been tested.
Touch of the Dead appears in separate bullets: 30% activation chance for casters, 20% for Paladins, Rogues and Warriors, and a 25-second internal cooldown. Those bullets also remove scaling from Shadow increases on the target or caster and the decreased multiplier for lower-ranked spells.
These are the source's distinct names; Touch of the Dead's values are not values for Touch of the Grave.Source: Blizzard's October 15 beta notes, post 6, last edited October 16 UTC; checked October 18, 2026. Beta gameplay has not been tested.
For Tauren, the notes reduce Cultivation's cooldown to 15 minutes from 60 and War Stomp's to 90 seconds from two minutes. Endurance changes from 1% hit chance to 2% increased critical damage and healing. These changes are confirmed in the beta notes; current gameplay remains unverified.
The September 24 comparisons describe that older evidence state.Source: Blizzard's October 15 beta notes, post 6, last edited October 16 UTC; checked October 18, 2026. Beta gameplay has not been tested.
The same notes change racials for six more races. Dwarf, Human and Orc lose their weapon specializations to Earth Fury, Ruthless and Savage; the notes state no weapon condition for the new passives. Orc Shatter Curse now dispels Curses and Banes instead of granting immunity. Skyborne, Night Elf and Troll get the tuning listed in the table.
Tauren Plainsrunning also adds mounted speed, and Undead lose Will of the Forsaken while under Scatter Shot.Source: Blizzard's October 15 beta notes, post 6, Racials; checked October 21, 2026. Beta gameplay has not been tested.
On This Page
September 24 Racial Changes at a Glance
The following table records the September 24 notes. The October 15 follow-up supplies the later changes; neither dated account establishes launch or current live behavior.
| Racial and guide | September 22 description | September 24 beta update | Status |
|---|---|---|---|
| Gnome: Eureka! | Lower cost plus 10% more damage or healing on the next three spells or abilities. | A 10% discount on Mana, Rage, or Energy abilities for every class. The note does not say whether the earlier next-three effect or damage and healing bonus remains. | Confirmed for the beta; remaining Eureka details unknown |
| Human: Will to Survive | Removes stuns. | The visual now matches Dispel Magic instead of Will of the Forsaken. The note does not announce a functional change. | Confirmed for the beta |
| Tauren: Cultivation | Grows bonus herbs that do not require Herbalism to gather. | Each Herb has a player-level requirement equal to the level required to pick it divided by 5. Herbs requiring more than 300 Herbalism skill can be Cultivated at player level 60. | Confirmed for the beta |
| Undead: Touch of the Grave | Sometimes drains health with attacks. | No longer breaks crowd control or activates from spells and abilities without a damage component. See the September 24 developer examples. | Confirmed for the beta; listed under Tauren |
| Launch behavior | Not stated in the September 24 notes. | Whether any of these beta changes will remain at launch is not announced. | Not announced |
Eureka's Unspecified Effects as of September 24
As of the September 24 account, the notes specified Eureka's 10% resource discount but left the rest unclear. The October 15 follow-up later specifies an eight-second effect without charges. Blizzard's September 22 list said Eureka cut costs and added damage or healing to your next three spells or abilities.
The September 24 beta note gives a 10% discount on Mana, Rage, or Energy abilities for every class. It does not say whether the earlier three-use effect or its damage and healing bonus still applies.
The September 22 and September 24 posts left other Eureka details unspecified. On October 1, Blizzard said Eureka no longer benefited periodic effects, while channeled spells were not counted as periodic. The same notes listed a known issue that Eureka did not affect every damaging or healing spell for some classes, with a fix in a later build.
Those notes do not verify current gameplay; the October 15 follow-up specifies duration and charges, which the cited September and October 1 notes did not.Source: Blizzard's October 1 beta notes, post 4, last edited October 2 UTC; checked October 18, 2026. Earlier versions are unavailable.
Eureka's Reported Pre-Patch Numbers
If the datamined numbers hold, a flat 10% is a cut for every class, largest for Mage and Warlock. Community outlet Master of Warcraft reported on September 25 that Eureka's discount varied by class before the change. It says the numbers were datamined from the beta, so treat them as Reported, not confirmed.
- Rogue: 20% Energy on the next three damaging abilities
- Warrior: 40% Rage
- Mage and Warlock: 50% Mana
- Priest: 15% Mana on next three damaging or healing abilities
Those four figures cover all five Gnome classes. Against them, a flat 10% is a cut for every class, and the largest for Mage and Warlock. The same report says the 10% damage bonus "remains in the datamined versions," in its September 25 report. That historical datamining report remains Reported; the October 15 announcement is the later first-party account.

Touch of the Grave Under Tauren in September 24 Notes
The September 24 notes said Distract, Pickpocket and Polymorph would not trigger Touch of the Grave and filed it under Tauren. The October 15 notes instead list Touch of the Grave under Undead.
Source label conflict: Blizzard's September 24 beta notes place Touch of the Grave beneath Tauren. The September 22 racial list places the ability beneath Undead. The beta note does not explain the heading.
The developer note says Shadow Word: Pain triggers Touch of the Grave on cast, but not from its periodic damage. Distract, Pickpocket, and Polymorph will not trigger it. Blizzard also says Touch of the Grave already did not break Polymorph. The September 22 racial list gives no proc chance or health amount, and the beta note adds neither.
Touch of the Grave's Reported Numbers
Reported figures from before the September 24 build put Touch of the Grave's drain at up to 5% of the target's maximum health. Blizzard's text gives no chance or health amount, in the September 22 article or the September 24 notes.
A creator video from the BlizzCon demo, Cajato's Paladin talent and racial read, shows a 5% chance to drain up to 5% of the target's maximum health.
This is Reported evidence from before the September 24 build. The September 24 notes changed triggers without giving values. The October 15 notes later announce proc-chance and cooldown adjustments without numeric values for Touch of the Grave; the separate Touch of the Dead values do not resolve that gap.
Cultivation's Reported Cooldown and Range
Blizzard's October 15 beta update, post 6 reports Cultivation's cooldown reduced to 15 minutes from 60. This is a reported beta-note change, not direct evidence of current in-game behavior. The note does not give a range or cast time.
Warcraft Tavern's Tauren racial guide reports that the Tauren must stand close to the Herbalism node being Cultivated, citing an in-game message reading "Too far to cultivate this Silverleaf."
The same guide says "each herb can only be cultivated once," and that the cast takes 3 seconds although the tooltip lists it as instant. Blizzard's cited beta notes do not confirm these remaining details, so they stay Reported. The guide shows no visible publish or update date.
The reported 15-minute cooldown and the guide's once-per-herb claim do not establish whether Cultivation can become a farming loop. Under the September 24 notes, the level rule decides which herbs a Tauren can grow at all. The Tauren race guide keeps the confirmed text apart from these reports.
Separate Race-Specific Priest Spell Changes
In the same beta post, Gnome, Night Elf and Undead Priests get four race-specific spell changes, listed under Classes rather than Races. Gnome Priest's Contingency Plan can now critically hit, and Confounding Flash gains a more Holy-oriented cast visual with updated sounds. Night Elf Priest's Starshards gains spell pushback resistance from Twilight Focus.
Undead Priest's Dark Sacrifice no longer breaks crowd control that breaks on damage, and its tooltip now says the Mana gained scales with Spirit. These spell updates are separate from the four changes in the Races section. The full September 24 beta notes recap covers the rest of that build.
Why Blizzard Is Reworking Racials at All
Blizzard's goal is similar offensive power for every race, with each keeping its signature utility. Blizzard's Deep Dive recap says each race now has "two active abilities and two passive abilities, tuned to provide a similar amount of offensive power while preserving signature utility."Blizzard: World of Warcraft: Forever Deep Dive Panel Recap, checked Sep 28, 2026.
The September 24 edits look like tuning inside that goal: Eureka's per-class discounts become one number, and Touch of the Grave stops firing from non-damaging spells.
What the Recap Already Changed
Several other racials got earlier reworks, and the same recap describes them. Will of the Forsaken still removes Charm, Fear and Sleep but no longer grants immunity, and Cannibalize now restores Mana as well as Health. Dwarf Stoneform reduces Physical damage taken instead of raising Armor, and Find Treasure can stay active alongside other tracking.
What It Means for a Race Pick
Only two of the four September 24 edits change what a racial does in play: Eureka's discount and Touch of the Grave's triggers. Cultivation gains a level gate, and Will to Survive only gets a new look. The other 36 racials in Blizzard's September 22 list were not touched in this build, and the racials guide lists all 40.
Which Classes Feel Each Change
Blizzard's September 22 tables show who each change reaches. Eureka reaches every Gnome class: Mage, Priest, Rogue, Warlock and Warrior. Touch of the Grave reaches Undead Mage, Paladin, Priest, Rogue, Warlock and Warrior. The developer examples name a Priest spell and two Rogue tools, Distract and Pickpocket.
Cultivation matters to Tauren Druids, Hunters, Shaman and Warriors who skip Herbalism, since the herbs need no skill to gather.
What the Beta Notes Leave Open
The cited notes describe beta changes, with these limits:
- Eureka's October 1 known-issue fix status.
- Touch of the Grave's proc chance and health amount.
- Whether any September 24 beta behavior reaches the launch version.
The September 24 post describes a beta build and makes no launch commitment for these racial changes.
Frequently Asked Questions
Which WoW Forever racials changed in the September 24 beta?
Blizzard's Races section names Gnome Eureka, Human Will to Survive, Tauren Cultivation, and Touch of the Grave. The last entry appears beneath Tauren even though Blizzard's earlier racial list places it under Undead.
Does Eureka still increase damage and healing?
The October 15 notes change Eureka to last eight seconds instead of counting charges. Its damage and ability-cost effects stay the same, and it now applies to Power Word: Shield. The notes do not mention healing separately. This is later than the September 24 uncertainty and is not a live behavior test.
What cooldown does Blizzard report for Cultivation?
The October 15 beta notes report a 15-minute cooldown, reduced from 60. That is a beta-note report, not independent proof of current in-game behavior. See Blizzard's October 15 beta notes, post 6.
Did Will to Survive stop removing stuns?
Blizzard's September 24 note changes the visual to match . It does not announce a change to the stun-removal effect listed on September 22.
Are these the final launch racials?
Launch behavior is unannounced. These changes are confirmed for the September 24 beta build, and the notes do not say whether they will remain at launch.
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